/archive/ - Gikochan Archive

Original Gikochan posts from 2006–2007 · Read-only historical archive

Historical archive: this thread is preserved read-only.


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Anonymous No.1143 [Reply]

this is next gen giko

Anonymous No.1144

lens flare =/= bloom

Anonymous No.1145

fine i'll fix

Anonymous No.1148

File: 1169508868211148.jpg (651×476, 166 KB)

nextgen giko build 3. doom3 shadows, lensflare, pixelshadows, GL texture coloring, bumpmapping, parallax mapping, motionblur, focal blur, soft shadowing, sharpening etc

Anonymous No.1149

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Nerg No.1150

This thread is next gen.

Anonymous No.1151

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this is next gen gikochan

Grobda No.1152

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This is how you play next gen Giko.

Anonymous No.1160

>>1148 When is support for Normal Mapping, High Dynamic Range rendering, Displacment mapped water geometry, Adv Specular and Anti-Aliasing coming? WILL I NEED DIRECTX 10?????? D:

Anonymous No.1173

>>1160 there will prolly be a opengl backend or fkn couldnt get on


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